Instructional Design & Learning Systems

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Outline I. Communication Methods in Instruction II. Problems in Instructional Design for Computers III. Distance Learning Concepts and Configurations IV. […]

Outline

I. Communication Methods in Instruction

  1. Definition – ways information is exchanged in the teaching–learning process.
  2. Forms of Communication:
    • Verbal: lectures, storytelling, discussions.
    • Non-verbal: visuals, gestures, symbols.
    • Written: books, notes, online documents.
    • Digital/Media: videos, podcasts, online platforms.
    • Interactive: group work, peer discussions.
  3. Importance – clarity, learner motivation, participation, feedback, understanding.

II. Problems in Instructional Design for Computers

  1. Definition – challenges in developing computer-based or digital learning systems.
  2. Key Problems:
    • Technical: software bugs, system incompatibility.
    • Usability: poor interface, navigation difficulties.
    • Learner issues: varying digital skills, accessibility gaps.
    • Pedagogical: adapting traditional content to digital.
    • Assessment: providing effective feedback via computers.
    • Cost & sustainability: resources for development/maintenance.

III. Distance Learning Concepts and Configurations

  1. Definition – education delivered when teachers and learners are physically apart.
  2. Core Concepts: flexibility, learner autonomy, independent study.
  3. Modes:
    • Synchronous (real-time classes, video conferencing).
    • Asynchronous (recorded content, forums).
  4. Configurations:
    • Correspondence-based (print/post).
    • Broadcast-based (radio/TV).
    • Online/e-learning (LMS, MOOCs).
    • Blended/Hybrid (face-to-face + online mix).
  5. Support systems: tutoring, peer groups, online resources.

IV. Classroom Technology Integration

  1. Definition – embedding digital tools into classroom teaching and learning.
  2. Tools Used: projectors, smartboards, tablets, apps, AR/VR.
  3. Levels of Integration (SAMR Model):
    • Substitution: tech replaces traditional tools.
    • Augmentation: tech enhances existing tasks.
    • Modification: tech transforms tasks.
    • Redefinition: tech creates new possibilities.
  4. Benefits: interactive learning, collaboration, engagement.
  5. Challenges: training teachers, cost, digital divide, screen time management.

V. Foundations of Curriculum, Instruction & Assessment

  1. Definition – framework guiding what, how, and why teaching and assessment occur.
  2. Curriculum: objectives, content sequencing, standards.
  3. Instruction: teaching methods, strategies, pedagogy.
  4. Assessment:
    • Formative (ongoing, diagnostic).
    • Summative (end-of-course, exams).
  5. Alignment Principle: curriculum → instruction → assessment.
  6. Theories Supporting Foundations: behaviorism, cognitivism, constructivism.

VI. Theories & Models of Instructional Systems Design (ISD)

  1. Definition – structured models for creating effective instructional experiences.
  2. Major Models:
    • ADDIE Model: Analysis, Design, Development, Implementation, Evaluation.
    • Dick & Carey Model: systematic approach with defined steps.
    • Gagné’s Nine Events of Instruction: attention → feedback cycle.
    • SAM (Successive Approximation Model): iterative, agile design.
  3. Core Principles: needs analysis, learner analysis, setting objectives, strategy design, evaluation.
  4. Applications: schools, universities, corporate training, online learning systems.

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